Monday, May 21, 2012
Text Size

3DSMax - Getting Started

Chapter 1 - Getting Started

Touring the Interface

Special Controls

Managing Files

Backing up Files

 

Chapter 2 - Creating Basic Geometry

Creating Objects

Creating Mesh Objects Standard Primitives

Mesh Objects Extended Primitives

Creating Shape Splines

Placing Text

Creating Sections

AutoGrid and Helper Grid

Units of Measure

 

Chapter 3 - Viewport and Navigation Display

Customizing Viewports

Changing Viewport Resolution

Navigating Viewports

Test Rendering

 

Chapter 4 - Object Selection and Display

Selecting Objects

Region Selection

Selecting by Name

Grouping Objects

Changing Object Display

 

Chapter 5 - Transforms

Transform Tools

Transform Gizmos

Advanced Controls using Transform Centers

Precision Aids and Other Transforms

 

Chapter 6 - Modifying Objects

Bend Modifer

Twist Modifiers

Noise Modifier

Free Form Deformations

Lathe Modifier

Animating with a Melt Modifer

Ripple Effect

 

Chapter 7 - Animations

Moving Through Time

Configuring Time

Key Framing

Working with Keys

Motion Controllers

Curve Editor Controller

Adding Sound

Constraining Animators

Linking Objects

Animating Links

 

Chapter 8 - Editing Meshes

Editing Meshes and Sub Objects

Extruding Polygons from AutoCAD Objects

 

Chapter 9 - Compund Objects

Boolean Operations

Merging Shapes

Lofting Objects

Morphing Objects

Creating Terrains

 

Chapter 10 - Lights

Creating Lights, Spotlight, Omni Light, Free Directional Light

Skylight Systems

Sunlight Systems

Casting Shadows

Controlling Illumination

Navigating Lights

Animating Lights

 

Chapter 11 - Cameras

Adjusting Cameras

Creating Cameras

Navigating Cameras

Animating Cameras

Camera Matching Video Link

 

Chapter 12 - Creating Materials

Using the Material Editor

Using Material Libraries

Creating Standard Materials

Creating Compound Materials

 

Chapter 13 - Working with Textures

Browsing Maps

Creating Maps

Create a Noise Map

Adding Maps to Materials

Adding Maps to Materials (Faces Only)

Opacity Maps

Bump Maps

Reflections

 

Chapter 14 - Rendering

Rendering an Animation to a Movie File

Rendering Scenes

Render an Image with Motion Blur

Fog Effects

Volume Fog Effect

Fire Effect

Post Process Film Grain Effect

Particle Systems-Water Fountain with Super Spray and Gravity

Particle Systems-Super Spray Blizzard Effect